![]() ![]() ![]() Warping greater than 200 forces a full terrain reload and ignores colliders Warping a distance between 140 and 200 will force the client into a short load Warping a distance less than 140 will instantly move the character (normal behavior) O Metavoker "Warp" functionality modified to prevent warping to unloaded areas O Zone Shock damage increased by 15 + Alteration Skill level O Meadows Zone Buff (enchanter) now also restores a small amount of stamina along with health O Weaken now returns 5 + 10% of damage dealt as stamina to the attacker Added effects to show the radius and newly created replica's Radius reduced 30->18 radius scaling unchanged Base damage increased from 4-10 -> 10-20 damage scaling increased by 20% Distance scaling reduced by 50%, this indirectly reduces excess energy Returns excess energy as stamina if no enemies are hit at the destination O Monk Unarmed attacks can be used with the Forsaken and Fisticuff mod fist weapons O Fixed a bug that was causing safe fall to count building pieces above the player as the lowest fall distance O Shadow Wolf max size has been reduced and will reliably hit enemies smaller than itself O Warp generates significantly less force, and it's now in the direction of movement O Spell sound effects for Light, Warp, Safe Fall, Flying Kick, Psi Blast, Quick Shot, Backstab, Weaken, Fireball, Meteor and Zone Shock have all been lowered in volume and/or adjusted to use a less grating sound clip O Berserk stamina cost reduced to 0, but no longer restores health when dealing damage O Monk Psi Bolt base damage reduced from 20-60 to 5-25, scaling remains the same ![]() The first enemy hit will take 100% of the damage dealt, each subsequent hit will deal 50% of the previous hit Damage reduced from 80%->60% of weapon damage, scaling remains. O Valkyrie Leap correctly calculates height above ground, damage reduced by 20%, AoE size reduced 8m->6m ![]() Store block charges and release them as an icy wave or throw a spear that encases an enemy in an icy prison Force wave - press attack while holding block to create a powerful wave of energy that knocks all enemies back Spirit guide - gain 25 stamina any time an enemy dies near the shaman Water glide - press and hold jump to glide across water Quick Dodge - the Ranger will move 2x faster for 2s following a dodge roll Poison resistance - passive skill that reduces poison damage by 25% Woodland stride - passive skill that reduces stamina used while running by 25% Dying Light - any hit that would kill the priest reduces HP to 1 instead can only trigger once every 10m Ice Dagger - alternate attack to fireball, short range piercing attack that slows enemies very short cooldown Inferno - alternate attack to frost nova that deals heavy fire damage to all nearby enemies Elemental absorption - 50% of any elemental damage blocked by an enchanter is absorbed as stamina Elemental touch - 35% chance for any damage dealt by the enchanter to deal additional elemental (fire/frost/lit) damage based on alteration skill Nature's restoration - may consume ancient seeds, pine cones, fir cones, or beech seeds to quickly restore stamina Redirect energy from a successful riposte to reduce the cooldown of S. Gains 4% bonus damage for every 10% missing health Stamina cost when attacking with 2h weapons reduced by 30% O Chi Blast now consumes all remaining charges, damage scales proportionally, requires at least 1 charge to use O Added Monk "Chi Blast" alternate ability "Chi Surge" which drains charges to increase movement speed and restore health and stamina O Shadow Wolf takes 10% damage from allies O Berserker Dash damage for each consecutive hit increased from 50%->62.5% O Flying kick increases monk charges when hitting an enemy travel distance reduced by 40%, damage reduced by 60% O Several abilities can now target players if the player is considered an enemy: Monk flying kick, Berserker dash, Rogue backstab O Group AoE abilities will now affect allied NPC's - this applies to the following abilities: Regenerate, Biome Buff, Heal, Purge, Shell, and Enrage O Chi skill costs are no longer affected by the global energy cost modifier O Metavoker force Wave cooldown increased 6s->20s, chance to stagger based on target mass vertical force is capped O Added configuration modifiers for all class abilities server enforceable O Added configuration option to increase unarmed damage server enforceable ![]()
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